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Quick Explosion Tutorial ( 3D Studio Max ) - Part 1 |
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This is Part 1 of the tutorial |
So you have modeled that great scene and now you want to blow everything using PFLOW . Unless you are running a supercomputer you will know of the limitations on the particle counts. You can set up 100.000 particle systems easily but you computer will take forever to render them (or crash while rendering). The answer in making quick multiple explosions using PFlow is to take advantage of the render elements feature in the render options. So let us begin. |
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Our first step is to create a single explosion. I’ll quickly describe how to make a very basic but quite impressing explosion. |
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Let’s start by creating a single geosphere and give it 30 segments |
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Next create an omni light and place in the middle of the geosphere. Enable shadows (shadow map). Enable Far Attenuation and copy the values from the pic. |
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Next create a direct light and point it to our geosphere. |
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Create a PARRAY particle system., and on pick object select the geosphere. Give it the following values. |
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Next hide the geosphere and open the environment. Add a Volume Light and the following values. |
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We have created an exploding sphere with some fog effects. It need an extra touch. So add a Lens Effect and select Glow and Streak from the list. |

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Push the autokey and go to frame 80 and zero the intensity of Glow and Streak and zero the density of the volume light. |
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Before you render the scene go to render tab select render elements and push add. From the list select Alpha. |
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Now render the scene. Make sure that you do not use divx codecs because 3dsmax crash when we try to use the videos in our scene. After the rendering is done you will see that there are 2 videos created. One is the standard rendered scene and the other is the alpha map video. You can use alpha maps for many tasks including composition and special effects. |
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| This is the end of Part 1 |
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